EA will release new version of FIFA Series --FIFA 17 in September. It’s just next month. According to the multiple videos and announcements we know a lot about what’s new in FIFA 17. It’s mainly around two big changes: a new story mode “Journey” and a new frostbite engine. As a football game, the changes of operation is important. Today we will talk about the changes in set pieces, corner changes and penalty changes. In the past FIFA Series football game, player’s attack almost rely on combination passes and personal capacity. In many football games, the players always at the low level of operating the game system in the situation of place kick, free kick, penalty kick and corner kick. The situation will completely change in FIFA 17.
EA have been looking into them wondering what could they do to make set pieces better? Set pieces are the ability to control the character moves when he has the ball in several unique ways. As any new game goes: it was time for an upgrade. All the aspects that involves control over the ball have had a nice makeover. You have more freedom to choose the player’s situation before the serve of place kick in FIFA 17, and obtain the corresponding changes of the shot’s strength and angle.
And there are new target function of corner kick and free kick in FIFA 17, you can decide to send the ball into a position for convenience and freedom of coordinating with the running teammates. The approach to corner changes in FIFA has gone a long ways. Aiming will be completely different. In past FIFA games, the longer the button was held, the further the ball went. It’s changes to allow the use of the left stick for aiming to the exact point in the box you’d like that ball to land by an added reticule for precision. They’ve also made it so the button press changes the ball’s form while being kicked as well.
What’s more, Penalty changes in FIFA 17. EA explains penalties as “really cool this year.” You’re now allowed to adjust the starting position and control on how you’d like to approach the ball. Faster approaches mean more power into the shot, while slower is the opposite. There are also several ways you can mess the shot up entirely, so it’s important to make the right call being running in. When powering up, there will be the same shooting mechanics like in the regular gameplay.