The launch of FIFA 2016 by Electronic Arts has gotten hype from gaming enthusiasts around the world. This year’s entry of FIFA has got plenty of positive responses and a number of tips and tricks have been floating the Internet about how to get ahead in the game. Defending in FIFA 15 was easily the game’s weakest area. Due to the dreaded jogging animation, incredibly agile dribblers, and curious positioning by your backline, playing defense in 15 literally felt like you were on the back-foot.
So this morning I fired up my PS4 and downloaded the demo, not really excited in the slightest. Fast forward to now, 11:12am, and I’m delighted to say that my love for FIFA may well be back. In the last two or three installments of the FIFA franchise, if you didn’t have a team filled with the aforementioned attributes, you lose, plain and simple. A final tweak to defending, and attack, is interceptions. In the modern game, this is a key part of defending with and without the ball - the further up the field you are, the quicker this leads to exploiting the opposing team - the closer to your goal, the faster you can recycle to maintain control, or break through the midfield for a faster attack.
And when you do not know how to defend, attack from behind. If a team is using to fight back, you should choose the defenders who are late back, hustle back support. At that time, the improved AI allows you to deal with fast-moving attackers. If you feel you need some additional support (for example, your one-goal lead late in the game) on defense, hit the left in the D - pad. This will change the mentality of your team defense.
It isn’t a half-hearted inclusion either, as female players have an entirely new animation set (except for goal celebrations, which look a little odd) and the game feels a little more frantic as a result. More often than not it’ll bounce in your favor and you’ll retain possession of the ball so that you can make the clearance up field. When a player decides to sprint and out do you with pace then you can start running with them but also making sure to jockey when they turn on do any sudden movements.
By holding L1/LB, Hazard stops touching the ball, instead allowing it to roll. He fakes a cut into the middle of the field (pressing a direction while holding L1/LB head fakes) and the fool goes for it, sliding harmlessly past, and leaving a clear lane towards the box for one of the best in the game (despite my hatred of Chelsea). In the same way, suddenly letting go of no touch allows for very precisely timed directional changes.
Lionel Messi was used for the motion capture to create the animations of no touch dribbling, and he is arguably the best in the world at drawing in defenders by giving them a glimpse of the ball and the proceeding to make them look silly by dancing round them and putting the ball in the net. So while the addition may be slightly overdue, you know it will be incredibly realistic, and as a result, when it’s used well, it could become one of the go to moves for pros to make when trying to get past a defender.
We see a lot of complaints about the FIFA 16, It’s indeed anxious that high rate of people passing errors, when the game just started it often happens draw, and the two sides have various mistakes. But no way, I love football and games, since there was no change in the game system, it can only slowly adapt to it. Here let me talk about a little personal experience after so many seasons of playing it, more superficial, the main idea is trying to prevent missing mental balance leaded by bad, inexplicable errors.